Now
that you all know what is Achtung!
Cthulhu and what I think about the setting here you have my thoughts
regarding the first MODIPHIUS product, the first part of the Zero Point campaign, Three Kings, written by Sarah Newton.
As I said in a previous post, this adventure
is available on pdf for Call of Cthulhu,
Realms of Cthulhu, and PDQ. (Edited: and now also for Trail of Cthulhu). I only possess the first one, so
that is the one I will be talking about. As far as I know, the story is
identical, but the feeling of using one system or the other can be very different.
So,
what do you get with your purchase? Two pdfs, one full-color with a really nice
background that imitates a briefing booklet, full of clipped or stuck notes;
the other one is the printer-friendly version, which still includes the color
maps and the art from Dim Martin. I have not printed any of them but both look
fantastic in the computer, so I cannot wait to get the printed version. You can
get a preview of the color version here.
The
44-pages booklet is roughly divided into two halves, the first one the
adventure itself, the second one the extras (NPCs, pregenerated characters, new
rules and handouts). That gives us a relatively short story that probably plays
well in a 4-6 hour session (I have not had the opportunity of running the story
myself yet). The story itself is good without being terribly original, it looks
to me like a Where-Eagles-Dare-meets-Cthulhu,
and I love it1!
The story takes place in the summer of 1939, before the invasion of Poland, in
Nazi occupied Czechoslovakia. There, in a castle not far from Prague, the
Germans are conducting atrocities unknown to the outside world…so the British
sent a group of special agents (the PC) with the objective of contacting with the
Czech resistance, including the famous Three Kings of the title, investigating
those atrocities and stopping them (if possible). As you can see, pretty
straightforward, although there are a few surprises that I have not mentioned
to avoid any major spoiler. It doesn’t seem to me like a very complicated
story, since most players will always know what can they do next, although if
they will have the gusts (or the firepower) to do it is an entirely different
question. Knowing how deadly CoC is,
and despite its limitations when it comes to combat, I think it will work well
for a WWII-infiltration-story, with the players necessarily planning their next
move carefully. Aside from the main story, there a few ideas for alternative
beginnings (I love the “University Wars” option) and some ways to expand the
story once the mission is done. They both require some from the Keeper, but
that might make Three Kings the
perfect link between prewar adventures in Central Europe (not that I know many
of them) and the new Achtung! Cthulhu
setting. The adventure would also work well as an introduction to the Mythos
for new players, or for players who do not know that they are playing a Mythos
game. I cannot wait to convince a few friends to play “this new WWII RPG” and
then, when they are deep into the Nazi-controlled castle surprise them with…
did you really expect me to tell you what is there?
The
second section starts presenting all the NPCs, mainly resistance members and the
Germans forces: soldiers, SS, and Gestapo; well explained to understand the
differences between them without needing a History book. All the bad guys are
very archetypical, in the pulp tradition of Indiana
Jones (which makes them, in my opinion, perfect for an introductory
scenario). They come with enough notes regarding their backgrounds and
personalities to make easy for the Keeper to use them and easy for the investigators
to identify who is trying to kill them in that particular moment.
Being
this story part of a campaign, I prefer to create my own characters rather than
using pregenerated ones. The good thing is that Three Kings offers you both, while we wait for the Investigator’s Guide we have two new occupations
from the British Secret Service (field and research agent), and four
pregenerated characters (brawny soldier, tinker soldier, scholar, and
resistance-expert). These characters will allow you to start playing in no
time, they will guarantee that at least the investigators have the possibility succeeding
and, on top of that, they have brief but interesting backgrounds, being, in
short, a very good starting point.
The
next appendix offers you all the rules that have appeared through the booklet
in one convenient place: parachuting (I told you this was like Where Eagles Dare), guards, vehicle
combat, new skills and occupations and torture and interrogation (I sincerely
hope you do not need the last one). The book ends with the only handout of the
story, a four-pages operational briefings describing the mission. I like it a
lot and I hope that once they print the whole campaign, they will include these
as a separate booklet to give to the players.
In
short, a relatively inexpensive way of getting into Achtung! Cthulhu. It will guarantee you a fun afternoon for you and
your players and then you can judge by yourself. After I read it I thought,
“This is cool but I do not know if it is really my thing”. However it was
enough to encourage me to get the second part: Heroes of the Sea. And this one ensured me that I was going to read
a lot of/ about Achtung! Cthulhu in the
next few years.
1 Any Clint Eastwood movie is a
good movie, any 2.
2 Any movie and in any language that I
understand.
MODIPHIUS
$9.99
(pdf) There are several bundles that will save you a few bucks if you are
thinking about getting the two adventures or getting one for several systems.
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